Genre
Similar to its parent-tag with the exception that these powering-up situations occur multiple times in a single combat. Battles/conflicts in the game tend to be solved, rather than by skill, wit, equipment or pre-existing factors, by willpower or such, allowing characters to pass their limits as many times higher and higher as the situation requires. A mortal blow is not the end, it's a chance.
Sep 11, 2026
8 net votes sends a proposal to the approval queue for staff review.
No open proposals.